"I feel a huge connection to Scott Pilgrim: we all grew up playing in bands, we all grew up with the John Hughes-esque emotional drama drowning our lives. So all I had to do was write music and it would work."
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| Scott Pilgrim vs. The World: The Game pixel art by Paul Roberston |
Every few years, gloriously awkward music nerds get their very own vulnerable onscreen antiheroes. This year, Scott Pilgrim will be for music-blog-scanning MP3 hoarders what High Fidelity's Rob was to SPIN subscribers in 2000. The title character of the most recent film from Shaun of the Dead/Hot Fuzz director Edgar Wright, Scott Pilgrim is a scrawny bassist who falls for a rollerblading indie girl named Ramona Flowers. New to town, she has the unusual baggage of seven evil exes; in order to date her, he must individually defeat them all. Personified by geek heartthrob Michael Cera and based on illustrator Bryan Lee O'Malley's six-part graphic novel, Scott Pilgrim the protagonist is as much creative-underclass epitome as fighting-game avatar: successful combat moves register numerical points and achievements (e.g. "64 HIT COMBO"); extra lives are gained from grabbing levitating pixelated faces; bathroom visits deplete Pilgrim's "Pee Bar."
So logically, with the August 13 release of Scott Pilgrim vs. The World comes Scott Pilgrim vs. The World: The Game on August 10, an 8-bit side-scrolling brawler that pits the unlikely warrior against his paramour's former loves. Also logically (and awesomely), Ubisoft asked Brooklyn's own 8-bit-punks Anamanaguchi to score the cartoon melee, an opportunity the band's chief composer Pete Berkman admits was a "dream come true." Hence, Berkman and guitarist/Gameboy manipulator Ary Warnaar were "psyched beyond belief" to get on the phone and tell us about the experience.
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